HellScroll Card
What I've made
- The architecture and implementation of Model-View-Controller, a type of architecture that separates the visual from the data, allowing designers to implement visual content independently.
- UI and sound implementation
- Game loop (card placement, card capture, win condition..)
GitHub (project code) :
https://github.com/ErwanHAMIDA/LocalPVPCardGame
Game Context
The game is based on the Double Twin game available in Evoland. It's a choold project, we were a team of 2 students and had 1 week. HellScroll Card is made on Unity 6 with C# language.
How to play?
On your turn:
- Select a card with a left mouse click.
- Click on an empty space on the board to place your card.
Card interactions
When you place a card next to an opponent’s card with a border:
- More power: You take the opponent’s card.
- Same power: Both players draw a card.
- Less power: Your opponent draws a card.
How to win?
Reach 250 points to win. You can do this in two ways:
- By placing cards that add up to 250 points.
- By capturing your opponent’s cards.
Special move
You can perform a “multiple capture” by placing a powerful card that allows you to capture two or more cards in a row.
Factions
There are two factions:
- The Demons
- The Goblins/Ogres
| Updated | 23 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 95 days ago |
| Authors | Nhoringtum, Shiro |
| Genre | Card Game |
| Made with | Unity |
| Tags | Local multiplayer, PvP |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
| Multiplayer | Local multiplayer |
| Player count | 2 |
| Content | No generative AI was used |

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