What I've made

  • The architecture and implementation of Model-View-Controller, a type of architecture that separates the visual from the data, allowing designers to implement visual content independently.
  • UI and sound implementation
  • Game loop (card placement, card capture, win condition..)

GitHub (project code) :

https://github.com/ErwanHAMIDA/LocalPVPCardGame

Game Context

The game is based on the Double Twin game available in Evoland. It's a choold project, we were a team of 2 students and had 1 week. HellScroll Card is made on Unity 6 with C# language.

How to play?

On your turn:

  1. Select a card with a left mouse click.
  2. Click on an empty space on the board to place your card.

Card interactions

When you place a card next to an opponent’s card with a border:

  • More power: You take the opponent’s card.
  • Same power: Both players draw a card.
  • Less power: Your opponent draws a card.

How to win?

Reach 250 points to win. You can do this in two ways:

  1. By placing cards that add up to 250 points.
  2. By capturing your opponent’s cards.

Special move

You can perform a “multiple capture” by placing a powerful card that allows you to capture two or more cards in a row.

Factions

There are two factions:

  • The Demons
  • The Goblins/Ogres
Updated 23 days ago
StatusReleased
PlatformsHTML5
Release date 95 days ago
AuthorsNhoringtum, Shiro
GenreCard Game
Made withUnity
TagsLocal multiplayer, PvP
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button
MultiplayerLocal multiplayer
Player count2
ContentNo generative AI was used

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